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Hands-On C++ Game Animation Programming

Gabor Szauer

计算机网络/编程语言与程序设计· 9.4万字

更新时间:2021-06-30 14:46:39

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Animationisoneofthemostimportantpartsofanygame.Modernanimationsystemsworkdirectlywithtrack-drivenanimationandprovidesupportforadvancedtechniquessuchasinversekinematics(IK),blendtrees,anddualquaternionskinning.Thisbookwillwalkyouthrougheverythingyouneedtogetanoptimized,production-readyanimationsystemupandrunning,andcontainsallthecoderequiredtobuildtheanimationsystem.You’llstartbylearningthebasicprinciples,andthendelveintothecoretopicsofanimationprogrammingbybuildingacurve-basedskinnedanimationsystem.You’llimplementdifferentskinningtechniquesandexploreadvancedanimationtopicssuchasIK,animationblending,dualquaternionskinning,andcrowdrendering.Theanimationsystemyouwillbuildfollowingthisbookcanbeeasilyintegratedintoyournextgamedevelopmentproject.Thebookisintendedtobereadfromstarttofinish,althougheachchapterisself-containedandcanbereadindependentlyaswell.Bytheendofthisbook,you’llhaveimplementedamodernanimationsystemandgottogripswithoptimizationconceptsandadvancedanimationtechniques.
品牌:中图公司
上架时间:2020-06-12 00:00:00
出版社:Packt Publishing
本书数字版权由中图公司提供,并由其授权上海阅文信息技术有限公司制作发行
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